CAD > Edit > Build A List of Entities for Editing

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This routine can be initiated either by picking any edit function (e.g. ID_EDIT_ENTITIES button) or simple right-clicking on any entity.

When you initiate any entity editing routine you will first be prompted to build a list of entities that you wish to edit

 

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If Tools > Shift-key Selection is checked, you must hold down the shift key to make multiple selections.

By default, selected entities are added to the list, however if the Ctrl-key is held down, selected entities will be removed from the list.

While holding down the Shift-key or Ctrl-key, you can drag open a crossing window.

Pressing the space-bar automatically activates the last edit function that was used.

Holding the Alt-key when you right-click automatically repeats the last edit function that was used.

 

This toolbar controls the various functions used in list building.

 

id_select_off Aborts editing.

id_select_surf Select entities by picking one surface at a time.

id_select_entity Select entities by picking whole groups making up a block.

id_select_num Include all entities with the selected number.

id_select_col Include all entities with the selected colour.

id_select_matl Include all entities with the selected material number.

The same block may have different materials in it depending on the currently active mining step.

When using this function, make sure to select the appropriate mining step IDM_MSTEP File > Mining Step

ID_SELECT_STEP Include all entities excavated with the selected mining step number.

ID_SELECT_WIN Include all entities within the selected window.

Entities will only be selected if the entire entity is contained within the window.

If ID_SELECT_surf (surface select mode) is active, only surfaces will be included.

If ID_SELECT_entity (entity select mode) is active, all surfaces making up the block will be included.

ID_SELECT_crossing Include all entities within the crossing window.

Entities will be selected if even a part of the entity is within the window.

This function can also be activated by holding down the Shift-key or Ctrl-key and dragging open a crossing window.

If ID_SELECT_surf (surface select mode) is active, only surfaces will be included.

If ID_SELECT_entity (entity select mode) is active, all surfaces making up the block will be included.

ID_SELECT_add Selected entities will be added to the list.

ID_SELECT_rem Selected entities will be removed from the list.

ID_BUILD_UNDO Undo last selection.

ID_BUILD_REDO Redo the last section.

 

Once you have selected the desired entities, you can either pick any of the edit buttons:

 

ID_EDIT_ENTITIES CAD > Edit > Entity Properties   Edit block type, colour, mining sequence etc.

ID_EDIT_ERASE CAD > Edit > Erase Entities   Erase selected entities.

ID_EDIT_MOVE CAD > Edit > Move Entities   Move selected entities.

ID_EDIT_COPY CAD > Edit > Copy Entities   Copy selected entities.

ID_EDIT_SCALE CAD > Edit > Scale Entities   Scale selected entities.

ID_EDIT_AZIMUTH CAD > Edit > Rotate Azimuth   Rotate the azimuth of selected entities.

ID_EDIT_DIP CAD > Edit > Rotate Dip   Rotate the dip of selected entities.

ID_EDIT_FILE CAD > Edit > Dump to File   Dump selected entities to a file.

ID_EDIT_GROUP CAD > Edit > Group   Group selected entities into a single block.

 

double click on any vertex to execute the highlighted function,

right click for a list of options.

 

Once you have completed any edit operation you have one chance to undo the modifications by selecting

 

ID_BUILD_UNDO Undo

 

You can also restore the same selection set and modify the same set of entities again be selecting

 

ID_BUILD_REDO Redo

 

You can adjust the double click time using

 

Tools > Double Click Time